Gothic Confessionnal.

This started out as a simple ornate modeling chill, and ended up as a full piece overtime.

It was fully textured in Substance Painter excpet the pillars tiles and Wood grain Mask made in Designer. The Varnish make use of the anchor point (I will release the material). The floor is a megascan surface, rendered in Marmoset 3.04.
Jesus panel and floor plank are detailled in Zbrush, everything else is Sub-D modeling.

It's based on a real one so I don't take any credits for the Jesus panel design, all goes to the original sculptor ( couldn't find his names ). I tried my best to retranslate his amazing work in 3D.

Tribute to all wood sculptors from the past and today. that deliver(ed) such amazing piece of art through the ages.

Even what would be considered an useless scan can be useful, resculpted all the lines inside Zbrush.

Even what would be considered an useless scan can be useful, resculpted all the lines inside Zbrush.

LP with baked Normal, could have been optimised more.

LP with baked Normal, could have been optimised more.

Really simple Tiles setup. The carving were made in max and baked down.

Really simple Tiles setup. The carving were made in max and baked down.

Same Process

Same Process

Right side is mirrored.

Right side is mirrored.

LP, Right side is mirrored.

LP, Right side is mirrored.

Sub-D Ornate ( This was supposed to be a metal piece for another porject)

Sub-D Ornate ( This was supposed to be a metal piece for another porject)

Sub-D Ornate

Sub-D Ornate

Dynameshed inside Zbrush for baking plus little scuff here and there.

Dynameshed inside Zbrush for baking plus little scuff here and there.

Sub-D Ornate

Sub-D Ornate

Sub-D Ornate

Sub-D Ornate

Sub-D Ornate (then dynameshed into Zbrush for baking)

Sub-D Ornate (then dynameshed into Zbrush for baking)

Sub-D Ornate

Sub-D Ornate